Esports had a big year in 2016,Watch Psych 2: Lassie Come Home Online and it's aiming to have an even bigger year in 2017.
After examining how different esports progressed over the past year and looking at some of the recent rumblings and happenings in competitive gaming, Mashablecompiled a list of things to expect in the world of esports in 2017. We aren't predicting who's going to win any upcoming tournaments, simply taking a look at some of biggest scenes and thinking about how they could change in the coming year.
SEE ALSO: The 10 best esports moments of 2016In no particular order, here are seven things you can expect to see in esports in 2017.
The FGC continues to grow more and more every year, with increasing prize pools and bigger audiences than ever before. Street Fighter V’s Capcom Cup featured a crowd-funded prize pool that pushed the first place earnings up to $230,000 for American Du “NuckleDu” Dang. Next year’s Street FighterPro Tour will probably be even bigger.
Super Smash Bros. Meleehas been attracting more attention over the past few years and was the event to watch at the biggest fighting game tournament in the world, Evo. With the possibility of the Nintendo Switch having a re-release of Meleeon the Virtual Console, the GameCube game could be receiving even more love in 2017. Plus, the release of Marvel vs. Capcom Infinitein late-2017will undoubtedly send some sparks through its fanbase.
In the first few days of 2016, publishing giant Activision acquired esports giant MLG. With the full force of MLG on its side, Activision has been ramping up Call of Dutyesports over the past year, already doubling the Call of DutyWorld League Championship prize pool to $2 million in September and gathering a combined 20 million viewers throughout the tournament.
Activision and MLG won’t be backing off of Call of Duty: Infinite Warfarein 2017. Expect even more presence for the annual shooter in the esports scene and even bigger prize pools.
This one is pretty much a given. The Dota 2International has popularized crowd-funded tournament prize pools, using the method to ramp up its eye-watering prize pools to record-breaking numbers every year. 2016’s $20 million prize pool broke 2015’s $18 million prize pool record, gathered from sales on in-game items and features. 2016’s first place prize of over $9 million made everyone on Wings Gaming overnight millionaires.
Don’t expect the Dota 2International’s crowd-funded prize pool to get any smaller anytime soon. The International’s viewer numbers continue to increase over the years and fans have yet to slow down their monetary support of the pro scene. Some year the prize pool will stop growing, but 2017 is not that year.
When Blizzard announced the OverwatchLeague at BlizzCon in November, the developer laid out a vision that has never been seen before in esports. Taking heavy inspiration from traditional sports leagues like the NFL and NBA, the OverwatchLeague plans to attach Overwatchteams to cities around the world, host combines and try-outs, guarantee player pay and benefits, and put on LAN matches in every participating city. These are ambitious plans and will require a lot of work from a lot of people, plus outside investors who are up to the task of backing teams in a league that barely has precedent.
The OverwatchLeague will begin its early stages in 2017, not likely kicking into full gear until 2018. At the very least, we’ll get to watch the OverwatchLeague rev up for its success -- or failure.
The world of traditional sports started dipping its toes into esports in late 2015 with three-time NBA champion Rick Fox starting the Echo Fox franchise. Since then, several big names in basketball and soccer have invested in esports teams, including the Philadelphia 76ers acquiring Team Dignitas. Expect even more traditional sports involvement in 2016.
With the continued growth of the esports industry, it won’t be a surprise to see more traditional sports players, executives and teams getting into esports. The incoming money and experience pouring in will probably help esports mature as a whole, give teams more staying power and help stabilize the competitive gaming scene.
Counter-Strike: Global Offensivehit the ground running when it came out in 2012 and reached its saturation point in 2016. More tournaments kept popping up around the world, each of them featuring pretty enticing prize pools for pro teams. But bouncing to a different corner of the earth every single week (or even twice a week) has a toll on players, and teams had to start being more selective over the past year.
So far, CS:GO isn’t looking any less cluttered in 2017. DreamHack alone has already scheduled 10 CS:GOtournaments with prize pools $100,000 or higher in five different countries. Throw in ESL’s tournaments and Pro Leagues, PEA’s new league, Intel Extreme Masters, StarSeries, ELeague and Esports Championship Series -- none of which have given any indication of stopping -- and 2017 is looking congested before it has even begun. So many tournaments could lead to burnout, not just for players but also for casters and analysts who have to fly all around to world every week to do their jobs.
The only thing that could stop the oversaturation is league exclusivity, which is something that has come up with the PEA, which won’t allow its seven-member teams to compete in ESL’s Pro League if they compete in the first season of PEA. While that may cut back on player burnout, teams are apprehensive to sign with one organization over the other, especially one that is so new.
League of Legendshad a tumultuous 2016.
Many problems around League of Legendsand its developer Riot Games were brought to light thanks to a public spat between Riot co-founder and co-CEO Marc Merrill and Team SoloMid CEO Andy Dinh, which was followed by a letter outlining issues in the League of Legendspro scene sent by over a dozen teams in November. Teams’ problems include a lack of sustainable compensation, restrictions on sponsorships and outside revenue, lack of access to their own players at tournaments, and lack of job security and revenue security from relegation.
With so many grievances being aired in public, Riot Games has already started adapting. For 2016’s League of LegendsWorlds, Riot attempted to solve problems with team revenue by introducing a crowd-funded prize pool via sales of in-game items (just like Dota 2does) and sharing revenues with teams for sales of team-branded items. That’s a small improvement, and if Riot wants to keep teams competing in its own pro leagues, it will have to step up in 2017.
On another side of League, Riot has sold exclusive streaming rights of the game to BAMTech, which was created by the MLB and partially owned by Disney. This may mean an independent service for watching Leaguematches in the near future, which could mean a premium (AKA not free) streaming experience outside of Twitch. Whether or not this will work for League of Legendsis yet to be seen, but it will be an interesting new direction and test for esports as a whole. We will see if it inspires similar steps from other developers and publishers.
Topics Esports Gaming League Of Legends
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